The Vision
I wanted to build a card game where skill wins. Not wallets. Not grinding. Not whoever spends the most on packs. A game where every card is earnable through play, where strategy matters more than collection size, and where the playing field is genuinely level.
Rift Wars is that game. A 5×5 tactical card game with 4,276 cards across 16 clans, built from scratch as a love letter to card games that respect the player's time and intelligence. Free-to-play. No pay-to-win. Self-funded. No VC money. No token pre-sale.
The Meta Machina™ universe is bigger than one game. It's a cyberpunk world I've been building since the early 2000's, spanning lore, art, and now live gameplay. Rift Wars is just the beginning.
Who I Am
Blockchain Native
In blockchain since 2016. Navigated and marketed through every cycle — 2018, 2020, 2022 bears included. Currently Marketing & PR Manager at Syscoin, where I've driven 933% community growth and coordinated PR across CoinDesk, CoinTelegraph, Blockworks, Yahoo Finance, and more.
DavosWeb3 Founder
Founding member of DavosWeb3 in Davos, Switzerland. Co-authored "Ushering a New Billion into the Global System" whitepaper. Davos Declaration signatory alongside Yat Siu (Animoca Brands), Mo Shaikh (Aptos), and Ajeet Khurana.
Real-World Impact
Supported deployment of blockchain infrastructure for a national election in Honduras. Presented to BCP Bank, Peru's largest bank. Delivered developer hackathons in Nigeria with 100+ developers building production dApps.
20+ Years Creative
Two decades of multimedia production — graphic design, videography, 3D animation, web development, and brand strategy. From Sony PlayStation QA to enterprise IT infrastructure managing 600+ endpoints solo.
How Rift Wars Was Built
1
Developer
13
Days to Ship
200K+
Lines of Code
$0
VC Funding
Rift Wars was built using AI as a collaborative engineering partner. Not generated — directed. Every architecture decision, every ability system, every balance pass went through a human who cares about the end result. AI handled the velocity. I handled the vision.
The result: a fully deployed multiplayer game with server-authoritative matchmaking, 6-tier AI opponents, 4 Shinpodo schools, a full social and economy layer, clan systems, spectator mode with prediction markets, and 4,276 unique cards — all live and serving real players.
Self-funded from day one. No investors. No token sale. No pre-mine. Just a game that earns its players through quality, not marketing spend.
Featured In
I'm building in public. Follow the journey, give feedback, or just come play.